Please use this identifier to cite or link to this item: http://hdl.handle.net/11667/227
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dc.contributorMcCall, Vikki-
dc.contributor.otherESRC - Economic and Social Research Councilen_GB
dc.coverage.spatialScotlanden_GB
dc.coverage.spatialEnglanden_GB
dc.coverage.temporal2023 -.2024en_GB
dc.creatorMcCall, Vikki-
dc.creatorRutherford, Alasdair-
dc.date.accessioned2024-02-21T12:10:46Z-
dc.date.created2024-02-21-
dc.identifier.urihttp://hdl.handle.net/11667/227-
dc.description.abstractDataset pending - files will be attached around end of February 2024 but will embargoed until end of March 2024. The Designing for Healthy Cognitive Ageing (DesHCA) aimed to test, understand, and identify facilitators and barriers for various stakeholders, including older people, in achieving cognitively sustainable housing, in both new-build and retrofit contexts. The DesHCA project has developed a co-produced legacy tool called ‘Our House’ as part of its Work-Package 4, led by Professors McCall and Rutherford. The archived data attached to this work-package has been generated from 10 playtests of the serious game legacy tool that was developed. Our House is a serious game that was developed to generate research insights on how to deliver housing for older people that is cognitively sustainable and inclusive. Full background information about the Project is available here: www.deshca.co.uken_GB
dc.description.tableofcontentsPlease see the Archiving Overview Note for data attached to Work Package 4 of the Designing for Healthy Cognitive Ageing (DesHCA) Project. This includes a full table of related data, dates and available files.en_GB
dc.language.isoengen_GB
dc.publisherUniversity of Stirling, Faculty of Social Sciencesen_GB
dc.relationMcCall, V; Rutherford, A (2024): Serious game data archive for the Designing for Healthy Cognitive Ageing (DesHCA) Project. Version 1. University of Stirling, Faculty of Social Sciences. Dataset. http://hdl.handle.net/11667/227en_GB
dc.rightsIf planning to use the dataset we request that people get in touch with the dataset owner: Professor Vikki McCall vikki.mccall@stir.ac.uken_GB
dc.sourceNew Qualitative Dataen_GB
dc.subjectHousingen_GB
dc.subjectAgeingen_GB
dc.subjectAdaptationsen_GB
dc.subjectSerious Gamesen_GB
dc.subject.classification::Design::Product Designen_GB
dc.subject.classification::Social policy::Social Policyen_GB
dc.subject.classification::Sociology::Sociology::Sociologyen_GB
dc.titleSerious game data archive for the Designing for Healthy Cognitive Ageing (DesHCA) Projecten_GB
dc.typedataseten_GB
dc.description.version1en_GB
dc.rights.embargoreasonRequest delayed until end of project completionen_GB
dc.rights.embargoterms2024-04-01en_GB
dc.rights.embargoliftdate2024-04-01-
dc.contributor.emailvikki.mccall1@stir.ac.uken_GB
dc.identifier.projectidES/V016059/1en_GB
dc.title.projectDesigning homes for healthy cognitive ageing: co-production for impact and scale (DesHCA)en_GB
dc.contributor.affiliationUniversity of Stirling (Housing Studies)en_GB
dc.rights.embeddedThe Serious Game 'Our House' was developed in partnership with games designer Jim Wallman from Stone Paper Scissors https://www.stonepaperscissors.co.uk/en_GB
dc.rights.embargoenddate2024-03-30-
dc.date.publicationyear2024en_GB
dc.description.notesMethodology Note The DesHCA project co-produced a serious game called ‘Our House’, a legacy tool to support the research impact as a method of encouraging and supporting people (both individuals and professionals working in the area) having conversations about housing, ageing and home design. ‘Our House’ is played in-person and there is an online version, with people in groups between 6 - 40. Although it can be played solo, players are usually grouped into pairs to encourage discussion and reflection on the decisions being made. The serious game method allowed for rich, nuanced, qualitative data to be gathered from facilitation notes, audio recordings of focus group discussions, and feedback forms that were gathered at the end of playtests. The archive therefore includes the collection of multiple types of qualitative data, including: • Observation (archived as facilitator notes) • focus group discussion (archived as transcripts) • semi-structured qualitative questionnaires (archived as feedback forms). The serious game was developed co-productively with older adults as partners in the DesHCA project and the data is based on interaction and discussion as people played the ‘Our House’ legacy tool.en_GB
dc.description.accessAll aspects of the dataset will be able to be accessed onlineen_GB
dc.identifier.wtid1622817en_GB
Appears in Collections:University of Stirling Research Data

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